Building My Own MMORPG World/C17 Game Experience Feedback
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Building My Own MMORPG World/C17 Game Experience Feedback
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C17 Game Experience Feedback

The poster, known as Mouse Stolen Cow, caused quite a stir in the first-test player group as everyone frantically tagged him, surprised at how swiftly he had managed to produce a review video.

What he called a review was essentially a series of edited game clips, complemented by narration and close-ups. Yet, that alone was enough to astonish those who hadn't had the chance to play the game themselves, especially since certain details only stand out with a pointed reminder.

"Hey everyone, Mouse Stolen Cow here. You've seen plenty of game footage from other players, so I thought I'd share my own experiences. Just to be clear, although I've edited some segments of this video, I've added absolutely no special effects or anything outside of the actual game. What you're seeing is the raw, unfiltered reality of my gameplay! Oh, and recording this game costs experience points—I had planned on making an hour-long special, but in the end, I just couldn't bear the expense!"

It's hard to say whether it was Mouse Stolen Cow's unique perspective or something else, but his video captured the exotic allure of Beginner Village with a fidelity that resonated with viewers, evoking a sense of desolation and despair.

The bustling activity of countless players breathed life into the rundown village. Unlike Nako's earlier wide-angle shots, Mouse Stolen Cow was right in the thick of it, yet his footage felt like it was captured by an observer from the outside looking in.

The interactions between players and NPCs, the struggle to chop wood, the laborious task of hauling stones, the nuanced changes in NPCs as their affinity increased—Mouse Stolen Cow captured every intricate detail.

"Wow, this feels even more authentic than the previous war video. It's like starting a new life in a whole other world!"

"Whoa! I have a Ph.D. in biology, and these trees and plants aren't like any species known on Earth, yet they look completely natural. Who's the genius behind these game designs, so intricate yet harmonious?"

"Ahhh! Shelley is so adorable, and Eve is so aloof. Which one should I go for?"

"Come on, kid, choices are for children. We adults want it all!"

While some netizens were preoccupied with choosing their in-game partners, the majority were more intrigued by the game's world-building revealed in the videos.

"It's incredibly lifelike! I'm convinced we've reached full simulation with this. It's like stepping into another world when you play, isn't it?"

"Take a closer look. You can even see body hair on some of the players, and Eve's skin is so flawless it puts those ad special effects to shame. And... Morphy's leg hair must be at least ten centimeters long, right?"

"Is the person above obsessed with hair? Freak... But seriously, this is cutting-edge technology. To capture such detail, and didn't UP mention that everything even has a scent? It's mind-blowingly awesome!"

The cattle-stealing video wasn't lengthy, but it created a buzz comparable to Nako's extensive footage. Seeing the excitement, other first-test players feverishly posted their own experiences, causing a sensation among the onlookers.

One post, in particular, was pinned and featured by Faang Qiubai because he believed it would be extremely helpful for upcoming players.

With the latest update, you can now customize your character's face when entering the game. It's more like sculpting an entire person, as you can see and shape your own body, molding features and physique like clay. However, you can't adjust the private areas, for reasons we all understand.

The game's lore is still a work in progress. What we know so far is that the world has been overcome by darkness, with a war among the gods lurking in the background. The setting seems akin to medieval Europe, and it's confirmed that skills and magic exist (official announcement).

The Beginner Village started with nothing, then came the resurrection statues, and now there are four NPCs. Our guess is they'll offer services like weapons, armor, food, and skills. Shelley's role, the little girl NPC, remains a mystery for now.

After we protected the NPCs and brought them back to the village, they assigned us the task of rebuilding it. Notably, aside from the main quest which forcefully notifies every player, these tasks come with no hints whatsoever.

Check out the photos. Our primary objective right now is house-building. If it weren't for the game session ending and getting booted offline, we'd probably have a wooden house built by now. I have to say, this game is hardcore. I asked an NPC how to build a house, and he said with your hands... and indeed, you start by laying the foundation by hand before constructing with timber.

While the NPC didn't specify any rewards, I'm betting that the finished house will be for the players' use. I haven't paid attention to whether players' bodies vanish in a flash of light or remain in place after logging off. Does anyone know?

Given our limited gaming time, we've only gotten this far, but I'm confident that with fresh faces joining us tomorrow, we'll accelerate the revival of the village. Just picture it: the Beginner Village, painstakingly crafted with our own hands. The sense of anticipation and achievement is so intense, I'm almost ready to throttle the game's developers. Why, you ask? It's the frustrating time restrictions, of course! Without them, I'd happily haul bricks non-stop, to the point of exhaustion!

I'd also like to share some insights I've stumbled upon, in hopes that they'll save you from taking unnecessary detours and help you contribute more efficiently to the Beginner Village's construction. Keep in mind, these findings might not be spot on, and there could be deeper mechanics at play. Please forgive any inaccuracies.

Firstly, time in the game doesn't align with real-world time. It seems to pass slightly quicker in-game, but I'll need to verify this further.

Secondly, every item and scene in the game is interactive, and the changes players make aren't reset by the system. Chopped trees won't regrow, and any drawings or writings on the ground are permanent. Blood spilled on the soil turns it red and even emits a scent.

Thirdly, there are no health or mana bars for game characters. Injuries are as realistic as they are in real life, not like other games where characters can bounce back from the brink of death. Thankfully, pain levels can be adjusted. Who knows, maybe health and mana bars will be introduced later?

Fourthly, there doesn't seem to be any mechanics for fatigue or sleepiness. Whether this is intentional remains to be seen. However, NPC dialogues hint at a possible introduction of food and hunger systems, and maybe even fatigue.

Fifthly, there's currently no economic system in place, but experience points play a significant role. It's unclear what currency will be needed for trading with NPCs once the village is established. It's unlikely to be experience points; I expect a proper economic framework for NPC transactions will be implemented.

A heads-up: it seems that player interactions, such as reviving or healing, and potentially future features like teleportation or trading shops, might all revolve around experience points—a true hard currency. Against NPCs, we might need a different form of currency, which would add depth to the game's world. I can't imagine the developers haven't considered this in their design.

Number 6: The NPCs in this game boast an impressive level of intelligence. Interacting with them feels just like talking to real people, so everyone should tread carefully. Any slip-ups that decrease their favorability could lead to troublesome consequences.

Number 7: While there's currently only an unfinished Beginner Village, don't be fooled—the explorable area is substantial. The game map might even be larger than we can imagine, so brace yourselves for the long haul.

Alright, those are the game details I've managed to gather. Beyond a handful of essential settings, the game presents an experience akin to a real world. It's no surprise that the developers are promoting it as a 'second life.' Trust me, if you forget about the game panel, you might just believe you've stepped into another world.

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