Online Game: Heaven Slaughter/C12 Expansion Part 1
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Online Game: Heaven Slaughter/C12 Expansion Part 1
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C12 Expansion Part 1

Here is the background of the novel

One Slash Kill the Heavens had already reached a certain level. With the protagonist's level 10 transition, it was time to update the game related information. This part was originally planned to update it along with the next chapter, but it was still quite obvious. Well, let's not talk too much about it. Here are some of the basics of the novel.

[Game Background]: Since tens of thousands of years ago, the God Realm and the Demon World have been in constant conflict. The two worlds have been in a struggle for tens of thousands of years, and the Sunrise Continent has been caught between the two worlds, becoming the center of the vortex of battle. The Mortal Continent was a lively world that belonged to humans, Beastmen, Elves, Dwarves, Phantoms, and other races. Compared to the God Realm's eternally unchanging radiance, which was spread all over the world, and the Demon World's dark and gloomy as deep as the Nine Springs, there were days and night change here, four distinct seasons, green hills, and a blue ocean …

This was also the battlefield of the two Fiendgod Realms.

Every time there was a struggle between the two worlds, they would first invade the continent, and the creatures on the continent would form a firm alliance — the Hill Alliance.

During an invasion a hundred years ago, the God Realm, the Demon World, and the Rebellion Army of the Hill Alliance fought against each other on the Bone Plains. In this battle, the Hill Alliance's ten experts were also the top ten strongest in the entire history of the Mortal Realm — War God Hill worked together to seal the dimensional passage between the God Realm and the Devil Realm. After the War God Hill lost his strength, either he or she died or they were injured. No one knew where he or she went.

And now, a hundred years later, the flames had risen again …

[Profession]

There were a total of seven professions in "Wentian". They were: "Warrior", "Knight", "Archer", "Priest", "Mage", "Assassin", and "Cursemancer", each profession had their own race and specialized weapon. The race and weapon that specialized in that profession could increase one's stats by 10%, and each profession had its own unique characteristics.

{Warrior}: Warriors are the most basic class in the « Wentian ». They choose the most players and are the most proficient class. Although it was easy to be good at it, it required a lot of time and effort to be able to play well with a Warrior. Warriors belonged to the melee class, and were characterized by mediocrity in every aspect, not having any obvious strengths, but also not having any obvious weaknesses.

Applicable Weapons: Sword Type, Long Rod Type.

Directly facing the races: humans, elves, orcs.

{Knight}: Knights are the profession with the highest blood defense in Wentian . A top knight can achieve the true "One man, but one man cannot open it." However, compared to it, a knight's attack is a bit weaker. Players could choose to ride their horses and spear as they galloped across the battlefield. They could also choose to step forward with their shields raised to protect the entire army.

Applicable weapons: long rod, shield.

Race Oriented: Humans, Beastmen, Dwarves.

{Archers}: Archers are an agile profession. Whether it is the shooting of large swarms of archers from the open plains or the constant attacks from the Soul Chasing Arrows in the darkness during the jungle battles, these are all powerful forces that the enemy should not underestimate. A full DPS archer was undoubtedly scary, but one had to be careful of the fact that the archer's HP wasn't too high. When approaching in time, one could use Dagger Combat, but it was best to avoid close combat and rely on distance and terrain to eliminate the opponent.

Applicable Weapons: Bow, Dagger.

Race: Human, Elf, Phantom.

{Cleric}: Clerics are the most popular profession in the game. Regardless of whether it was a strong healing ability or magical frontal magic, both could greatly increase the combat effectiveness of their teammates. If a team had a competent Cleric to help them, then they had to be careful. Their strength would increase by more than two hundred percent, but the Cleric's defense was extremely poor and their damage output was negligible.

Applicable Weapon: Magic Staff.

Race Oriented: Human, Elf.

{Mage}: Mages are the strongest firepower in the game, and also the most taboo "Heavy Archers" for Plate Armors. Whether it is single target magic or area-of-effect magic, they are all fatal existences. Mages can learn spells of different attributes to improve their comprehensive qualities, making them even more difficult to deal with. However, like other ranged professions, mages also had to avoid melee battles, especially when facing sneak attacks from assassins.

Applicable Weapon: Magic Staff.

Race Oriented: Elves, Humans.

{Assassin}: Assassins are the most hated existence in Heaven's Volition . They need to be controlled by players with a high level of skill. Assassins were good at duels. A good Assassin could even use a series of skills to force their opponent into a corner. As for the assassin hiding in the shadows, he was worthy of his title as the "cloth-clothed assassin". However, because the Assassin's health wasn't too high and it was a Leather Armour Job, they had to be extremely careful of the enemy's counterattack. They also had to be careful of whether they were discovered or not at all times.

Applicable Weapons: Dagger, Bow.

Race Oriented: Phantom.

{Cursemancer}: Cursemancer is a brand-new class, specializing in casting all kinds of negative magic on the opponent. The enemy's attributes won't be higher than 50% when used by outstanding Cursemancer, which also gives the Cursemancer the title of 'Armageddon of Experts'. However, Cursemancer's physique is weak, and is also extremely vulnerable to backlash from magic, so you have to be extremely careful of targeted attacks.

Applicable Weapon: Magic Staff.

Race Oriented: Phantom, Elf.

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